Everything is scarce in The last of us part 1. You will be constantly low on supplies, ammunition, health, and maybe even hope. This game is very similar to survival horror games where managing your inventory is just as important as being able to get that critical headshot. Your arsenal, in terms of firearms, isn’t very large, but you have the option to upgrade each weapon in a number of ways to help you make the most of every precious bullet you find.
Weapon upgrades, like skill upgrades, are not free – they both cost a limited amount of resources. Weapon upgrades also come with an additional limitation, though, as you can’t just stop and upgrade any weapon whenever you want. When you can upgrade you should also consider which weapon you want to invest in, how you want to invest in it, or you want to save for a future weapon or a more expensive upgrade later. It’s a delicate balance, but we’ve picked the best weapon upgrades to help you survive your journey in The last of us part 1.
Upgrade weapons in The last of us part 1, you need four things: a weapon (duh), parts, a workbench and tools. Weapons are acquired through the progression of the story, although technically you can miss one, as you have to pick up parts from the ground, in drawers and cabinets, and often in large quantities behind shiv doors. Tools are rarer, but unlock new weapon upgrades. The maximum tool level you can reach is five. Finally, workbenches are permanent locations where you can stop, catch your breath, and spend your parts to improve your weapons in various categories.
Best weapon upgrades to get
This is one of the first upgrades you should get. Holsters increase the carrying capacity of your pistol or long pistol, allowing you to quickly switch between two of each type. Even though you can switch to any weapon you have unless they’re on your shortcut menu, it’s a tedious process to do, especially if you’re in the middle of a firefight or a swarm of Clickers is rushing you down.
You’ll hardly ever feel completely comfortable with the amount of ammo you have for one or maybe even two weapons, so the more weapons you can easily swap out, the better.
El Diablo: Armor Piercing
El Diablo is hands down the best overall weapon in The last of us part 1. Powerful enough to kill enemies in just one or two shots, this powerhouse even comes with a rifle scope, making it essentially a handgun. It can even reduce bloating in two, sometimes three shots. The downside is that you don’t encounter it until late in the game, and the ammo is quite rare.
To get the most out of every shot you have, you’ll need to upgrade the armor-piercing stat to ensure that every enemy you decide is worth a bullet doesn’t come back up. You can upgrade this twice, both cost 75 scrap and require level four and five tools respectively.
Shotgun: Pierce Rifle and Armor
The shotgun is your no-nonsense, reliable long rifle. Unless enemies are in your face, this is a strong choice for retreating for most situations. This gun comes with very high base damage, but with a low rate of fire and reload to compensate. Without upgrades, it’s roughly similar to El Diablo, except headshots at people are guaranteed kills.
The scope and armor piercing are essential for this weapon. The scope must be clear. This pistol is all about landing those critical headshots, and setting them up is much easier when you can get a better view of the target. It will cost you 25 scrap for level one and 35 for the second which is very cheap. While you might be tempted to go for the raw damage upgrade, and you certainly could, you’ll need to get the armor-piercing upgrade first to blast Clicker’s heads off with a single bullet and rip through armored people. This is another cheap investment, with level one only costing 15 scrap and level two taking it up to 40. Once you unlock everything, even a body shot will kill an armored enemy in one.
Pump Shotgun: Recoil and Range
What would a zombie game be without a good shotgun? The pump shotgun is your classic, reliable medium to short range problem solver The last of us part 1. If you’re close enough, you don’t even need to upgrade this weapon to blow both humans and Clickers away in one fell swoop. That said, the further along you are, the faster the damage decreases, so pick your moments to draw and fire carefully.
Chances are a shotgun will come out when things have gone bad and enemies are right in your face. When that happens, the last thing you need is to miss your shots because of the massive kick of the gun. You can reduce recoil by two levels, costing 15 and 40 scrap respectively. Range is your next best option here. Obviously you won’t be sneaking with this gun, but adding some range makes it feel less like you have to press the nose of the gun into an enemy to be effective. These two levels cost 30 and 50 scrap.
The bow is the unsung hero of The last of us part 1. This is the only remote stealth weapon in the game and even has a chance to make you collect arrows from your target. You don’t want to get this out of the way when things kick in and you already have bullets flying at you, but if used wisely, the arc can let you take out entire encounters without ever warning the group.
The bow has the fewest upgrades of the lot, and only really needs range if used properly. Reload speed and drawing speed won’t really matter if you’re in stealth when using them. However, range can make it much easier to snipe those isolated targets from a safe location. You can buff this stat three times, and it won’t even break your scrap bank, it costs 20, 30 and 50 scrap for each level.
All: clip size
Finally, if you’re using any of these weapons or not, upgrade what you love with more clip size, if possible. This is extremely important for two reasons. First, of course, you don’t want to run out of shots at a critical moment and need to reload. Second, there’s the added benefit of just being able to stock up more ammo. Again, you’ll rarely find yourself running out of ammo, but still you can’t really hold many rounds for a gun in reserve. The bigger your clips, the more ammo you can keep in the gun, and thus more ammo for your character in general.